Ever since we learned Alan Wake 2 would be a full-fledged survival horror game, we've expected some fairly significant tweaks to its design compared to the first game. Now, we're learning exactly what one of those changes is.
"Survival horror, I think, with the type of stories that we like to tell, and the skills that we feel like we're very good at as a studio, like world-building and building a sense of place and atmosphere," Rowley said. "I think the horror genre in general, we feel like it's the perfect fit for us as a studio."
Rowley added that the horror space allowed Remedy to "slow the gameplay down" so that they "can focus more on the world, focus more on the environments and the environmental storytelling, and then we can use the atmosphere to build a sense of dread or a sense of threat as you're progressing through the game."
More specifically, he revealed that there will be fewer, but more dangerous threats facing the player.
"From a gameplay perspective, it's still a sequel to the first game," Rowley said. "We still wanted to keep that 'fight with light' concept in there, but we've slowed the gameplay down a bit more, enemies are more threatening, they have more presence. There's less of them. You're fighting less of them throughout the course of the game."
Alan Wake 2 releases October 27 for PS5, Xbox Series X/S, and PC.
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