As Covid-19 destroyed real economies, Second Life’s economy boomed

As Covid-19 destroyed real economies, Second Life’s economy boomed

It helps, of course, that Sunny Bungalow is a virtual store, found in Second Life, the online world where people have lived parallel existences through their avatars since 2003. “We are seeing a 30-40% increase in overall in-game GDP,” said Ebbe Altberg, the CEO of Linden Labs, the company that runs Second Life. Once avatars earn Linden Dollars in the game, through the goods and services they offer, their players can cash them out into US dollars.