Star Wars: Battlefront II gets huge last-minute change

Rianne Houghton
Photo credit: EA

From Digital Spy

Star Wars: Battlefront II might not be officially out yet, but EA has already made a huge change to some of its in-game content.

EA took the decision after a load of people complained about the amount of time they'd have to dedicate to unlocking certain characters.

After doing the maths, it was calculated that it would take around 40 hours of gameplay to unlock higher-priced characters like Luke Skywalker and Darth Vader (via Kotaku).

(To our shame, we think we could manage that no problem.)

Photo credit: EA

Related: Does Rey's newest Star Wars Battlefront 2 lightsaber hint at her secret origin?

In response to the game's critics, EA has now confirmed that it's changed the number of credits needed to unlock heroes "by 75%" – and the changes have already been rolled out. The announcement came just hours before the game became available – at midnight last night – to those who pre-ordered digitally.

"Luke Skywalker and Darth Vader will now be available for 15,000 credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 credits; and Iden at 5,000 credits," EA confirmed.

"Based on what we've seen in the trial, this amount will make earning these heroes an achievement, but one that will be accessible for all players.

"It's a big change, and it's one we can make quickly," they added in a blog post.

Star Wars: Battlefront II is out Friday (November 17) on PlayStation 4, Xbox One and PC – just in time to build up the hype for The Last Jedi's December release.

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