If PlayStation’s VR Can Save ‘Job Simulator,’ It Just Might Save Gaming

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The PlayStation VR is expected to drop some time next year, with games ranging from flying through the streets of Paris as an eagle to working at a cubicle in a Minecraft-esque cubic world. REUTERS/Benoit Tessier

Job Simulator sounds like the last video game a white-collar worker would want to play to wind down, but my own bias vanished after I tried to set my controller on the virtual desk—dropping it straight to the real-world ground.

Alex Schwartz, the chief scientist at Owlchemy Labs which developed Job Simulator, jumped in with Pavlovian reflexes to grab the glowing ice-cream cone–shaped controllers from my hands. “People have dropped it as soon as the game was over,” Schwartz told me last weekend at the Sony PlayStation Experience convention in San Francisco.

Job Simulator’s graphics are nothing extraordinary and don’t even attempt to blur realities together; the game is built in a Minecraft-like world with roughly cut cubes. And yet, with the Sony Virtual Reality (VR) headset and headphones, graphics don’t matter as much. As Anton Mikhailov, a co-creator of PlayStation VR’s earlier project title Project Morpheus, says in a panel on virtual reality, believability is a far better sell in the VR experience than authenticity.

“The stupidest stuff in VR becomes the most compelling,” not accurately portraying its current technology.

A better representation may have been another PlayStation VR game ready for launch called Super Hypercube. A simple puzzle game in the same vein as Tetris, players put pieces through distinctly shaped holes in a wall as he or she flies through hyperspace.

Surrounded by neon lights flying past the periphery of the vision like the “star gate” sequence from 2001: A Space Odyssey, Super Hypercube was a brilliantly simple game that would not have been possible on a flat screen, even using its standard PS4 controller.

So far, Marks says Sony has no intentions so far to venture its PlayStation VR headset out of gaming a la Samsung's Web browser. Marks repeatedly stated that the headset is for the gamers—for now—but believes it will have wider appeal once people share the VR experience.

“Initially, people have been like, Oh, I don’t know if VR is right for me,” Marks says. “But once they tried it on, they were all blown away. And they all wanted to try more and more.”

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